
Don't forget to change the base color if you use a custom texture. The EVAspace visor is colored in yellow by default. IVA : grey 40% (clear but you still see the reflections).TRR is provided with 3 visor textures with different transparency level This setting will affect how your visor custom texture will appear. You can also configure the color and the reflection color of the 3 visors. IVA Unsafe : In Vehicle, UnSafe (flying).
IVA Safe : In Vehicle, Safe (landed or in orbit),. EVAground NoAtmo : Out Of Vehicle, On the Ground, Without Atmosphere,. EVAground Atmo : Out Of Vehicle, On the Ground, With Atmosphere,. You can assign one of these suits (and their elements, suit,helmet,visor and jetpack) for each of these situations : EVA Space : Used outside of Vehicle, in Space. EVA Ground : Used outside of vehicle, on the ground, without atmosphere. IVA : Used inside vehicle and outside of vehicle, on the ground, with atmosphere. Your kerbals have now 3 suits that are used generally this way : Make a MyTextureMod.txt file and rename it MyTextureMod.cfg and put this inside : You can make this "MyTextureMod.cfg" also by yourself, You just have to make 3 steps to make it ready for you :Ĭhange the name "MyTextureMod" by the one you want, It is now recommended that you use a different folder than TRR for your custom textures You can still replace these textures as you did before with Texture Replacer, but if you remove them, your game WILL crash. logoFullRed_alt : this is the custom logo at the main menu. Suit_EvaGround_Veteran_Default : this the veteran version of the EVAspace suit. Suit_EvaSpace_Veteran_Default : this the veteran version of the EVAground suit. Suit_Iva_Veteran_Default : this the veteran version of the IVA suit. TRR is provided with mandatory default textures.ĭON'T REMOVE THEM except for these 4 if you don't like them: You can find more informations on the custom head/suit set in the TRR_Guide Important Stuf Ger_space for his brilliant work on the shader system. Sigma88 for his contribution on the MM compatibility and the new folder system. Sylith and Scart91 for giving others permissions to make derivatives of their. Proot, Scart91, Green Skull and others for creating texture packs and. therealcrow999 for testing and benchmarking this plugin,. JPLRepo for contributing DeepFreeze compatibility fixes,. Ippo343 for contributing KSP-AVC configuration,. sarbian for fixing an issue with non-mupliple-of-4 texture dimensions,. Razchek and Starwaster for Reflection Plugin,. taniwha for KerbalStats that was optionally used by this plugin for genderĭetermination and role-based suit assignment,. Kerbal space program texture replacer suits code#
Management and Visual Enhancements where some code has been borrowed from,
rbray89 who contributed a reflective visor shader and for Active Texture. Davorin Učakar for making TextureReplacer in the first place, You rock man !. change bilinear texture filter to trilinear to improve mipmap quality.
unload textures from RAM after KSP finishes loading to reduce RAM usage and.compress uncompressed textures from GameData/ to shrink textures in VRAM,.generate missing mipmaps for PNG and JPEG model textures,.add reflections to parts and helmet visors,.toggle between 3 suits : Iva, Eva Ground, Eva Space.configure the elements the head and suits,.assign suits based on class and experience level,.assign personalised head and suit textures for each Kerbal,.replace stock textures with custom ones,.This is the continuation of TextureReplacer made by Davorin Učakar alias Shaw. Stock textures and customise your Kerbals. TextureReplacerReplaced is a plugin for Kerbal Space Program that allows you to replace